This foundation course focuses on the visual and technical aspects of raster image painting applications. Students acquire a basic understanding of computer graphics tool and menu functions and computer graphics vocabulary. They learn a raster software application through a series of exercises and projects that provoke and explore creative problem-solving while applying drawing and design theory and principles. The course explores basic principles of 2-D animation. The primary software is Corel Painter though the course incorporates Adobe Photoshop, Adobe Illustrator, and QuickTime and introduces Dreamweaver.
This foundation course focuses on the visual and technical processes of vector (resolution independent) applications and includes experience with raster/bitmap software. Students learn a vector (resolution independent) software application through a series of exercises and projects that provoke and explore creative problem solving while applying graphic design theory and principles. The primary software is Adobe Illustrator though the course incorporates Adobe Photoshop, Corel Painter, and other software programs.
This course surveys the major developments in film animation from its beginnings to the present day. Students acquire an understanding of the different styles and evolution of animation as an art form and as a means of visual communication that reflects both social and historical contexts.
This course explores the basic principles of film structure and animation through observation, concept and narrative development, character design, and storyboard creation. It emphasizes the practice of drawing as a communication process to visualize stories that work as strong animation. Central activities include collaboration, brainstorming, presentation, and critiques.
This course introduces students to the skills and competencies required to create original web media, graphics, and page designs using WYSWYG operations, HTML, and CSS. Students design and construct web pages using Adobe Dreamweaver, Photoshop, Illustrator, and Fireworks. The course emphasizes development of design, organization, and creative problem-solving skills. The course may also introduce advancements such as HTML5.
This course emphasizes the concepts and processes involved with drawing directly into the computer. The primary medium is drawing with a digitizing pen and pad using bitmap and vector software programs; however, it also integrates traditional drawing materials. Students explore form and space through direct and indirect observation, including studies involving the human figure. Drawing the human form in space prepares students for sequential art and animation, and it develops basic drawing skills on the computer.
Students explore visual design concepts related to motion graphics using primarily Adobe Photoshop and After Effects to compose still images and live-action video and animation for television, film, and new media. This course provides students with the necessary technical software applications to produce title sequences, station identification, key-frame animation, and info-graphics.
This course explores the art of movement and visual art concepts through the techniques of stop-motion animation and provides a thorough understanding of stop-motion fundamentals. Students produce all animations using a DSLR camera, stop-motion, and basic audio software. The course addresses lighting and techniques including claymation, puppet/model-making, cut-out animation, lip-synching, and backgrounds/environments. Recommended readings, lectures, and demonstrations provide the critical skills to study a variety of stop-motion films screened in the course. Students produce a stop-motion short for their final project.
Students explore features of Adobe Flash software. They apply design elements and principles to graphics, animation, and interactive objects using Flash as a medium.
This course explores the practice and theory of interactive art. Students study the history of both analog and digital games and pursue the creative possibilities of interaction and play-based systems.
Students explore animation compositing software and techniques as they create 2-D animation using traditional cell techniques and computer based 2-D animation programs. This course strengthens drawing skills, provides experience with collaborative production, and increases knowledge of animation concepts.
Students create original 2-D animation focusing on character and story development. Building on skills acquired in EIMA 1230, students produce a segment of a group project and an individual project. This course strengthens animation design and problem solving, collaborative production abilities, and personal vision. Students further explore After Effects as well as QuickTime and Photoshop.
This course is an introduction to the production of motion picture graphics using 3-D modeling and animation software. Students practice and examine techniques of 3-D model execution and scene design with light and camera placement. NOTE: It is advisable for students to take EIMA 1100 or EIMA 1110 before EIMA 1310 in order to develop computer skills.
This course explores advanced illustration concepts and techniques through vector software such as Adobe Illustrator and Adobe Photoshop. This course emphasizes concept development and personal style along with demonstrations of computer techniques. Output is both print form and animation. NOTE: Prior experience with bitmap or vector software is necessary.
This course provides students with advanced competency and skill creating web page designs using WYSWYG and HTML/XHTML operations. Students design and construct web pages using current industry standard web applications such as Dreamweaver and Fireworks and supporting applications such as Adobe Photoshop and Adobe Illustrator. The course further emphasizes developing skills in design, organization, and creative problem-solving.
This course is a continuation of EIMA 1150 Design for Motion Graphics I with an intense focus on design, advanced techniques, and high-end concept creation for broadcast. Using Adobe After Effects as the primary software, students continue to explore design concepts as they relate to motion graphics design, incorporating both Photoshop and Illustrator as design tools. Topics with After Effects include kinetic text, masking, expressions, motion tracking, 3D layers from Photoshop, rotoscoping and paint tools, and compositing. Projects are fewer and more in-depth than EIMA 1150 with emphasis on creative solutions.
This course is a continuation of EIMA 1210 with more complex interactive projects that present new challenges such as ActionScript and variable dynamic applications.
This course introduces 3-D game development software and implements the concepts of EIMA 1221 Game Design Fundamentals. Students learn how to create a basic 3-D game.
This course builds on the introductory topics presented in EIMA 1310 with an exploration of the techniques of modeling, material definition, and animation that are the foundation of 3-D graphics for motion pictures or games. It emphasizes the development of 3-D characters, materials, and motion control. Students present an animated character at the conclusion of the course.
This course builds on the topics presented in EIMA 1310 with explorations of the techniques of modeling, material definition, and animation that are the foundation of 3-D graphics for motion pictures. It emphasizes the further development of 3-D modeling techniques with more advanced lights and materials.
This course requires an animation project that offers students an opportunity to build upon and integrate existing technical skills, share ideas with students from diverse animation disciplines, and produce a more complex project. Students present a short finished animation at the conclusion of the course.
This course is a capstone experience for the students completing the Electronic Imaging and Media Arts program. The primary activity of the course is the students' amalgamations of technical and aesthetic accomplishment into projects that are representative of individual achievement and principal to the students' portfolios. NOTE: EIMA 2410 must be taken as the last class of the Electronic Imaging and Media Arts program.
This course permits instruction in special content areas not included in other courses of the Electronic Imaging and Media Arts program.
This internship program provides students with the opportunity to apply their knowledge, learn new techniques, and get on-the-job training at an approved work site. To develop an internship to meet their academic and career goals, interested students must contact the program faculty. Based on state guidelines, students must complete 40 hours of work for each credit hour.